Before and after October 30, 2008
Posted by Jesse in : Being,Game Development , add a commentMy wife has given me the final level of Being. The game is now very close to 100% completion. While she always plays down just how much work she’s done to help make the game a success, I thought I’d take this opportunity to share with you some before and after images of the final level.
It took me a long time to piece these images together, but if you notice any oddities, it’s probably because I was rushing to get them stitched together. I think you’ll agree that it’s a pretty amazing difference.
Please note: These screens are taken from the level editor, and there are some game play objects missing that are added by scripts while the game is running. (Switches, platforms, the final enemy, etc.) So if it’s looks like there are things missing, that’s why.
Before and after – click for bigger versions (WARNING! Very large images.)
Platformers October 21, 2008
Posted by Jesse in : Uncategorized , add a commentI haven’t been doing much real game development work lately. I wrote a prototype for a puzzle game, but it was a failure, but there are some great puzzle games out there, such as the loose slueth escape room, which is a great puzzle game for anyone who love these games. While I might revisit it someday, it’s certainly not my next game. Instead, I’ve started work on my next platformer. I don’t need to prototype that, because Being was the prototype.
But instead of working, I’ve been playing other platformers.
- Cave Story
- Within a Deep Forest
- An Untitled Story
- Treasure Hunter Man
One of the big success stories for what’s possible as an independent developer. It really is an amazing game, and news of its upcoming WiiWare release made me nostalgic, and I had to play it again.
While Knytt Stories is the game I’ve read more about, WaDF is my favorite of the games from Nifflas. I’ve played all the way through twice. It’s surprising how attached I got to a little ball.
I really enjoy the boss fights in this game. This game makes me giddy with all the exploration you can do. I have to admit that it can get pretty frustrating trying to get through some of the difficult areas. How crazy is it that I went grinding for money so I could furnish an apartment for my little guy?
This is a new one from Bernie, who has a bunch of freeware indie games to his credit. I had alot of fun with this game, and played until I’d collected all of the items and achieved both endings. I feel a need to play his other games now.
All of these games are free to download and play, and I highly recommend them.
Line Segment Intersection October 7, 2008
Posted by Jesse in : Game Development , comments closedUpdate: I’ve written a new article that handles this a bit differently.
Earlier today, somebody in #xna asked how to find the intersection of two line segments. This is something that comes up pretty regularly, so I happened to have the answer handy.
Seeing stars October 1, 2008
Posted by Jesse in : Being,Game Development , add a commentOne of the complaints I received about the version of Being I submitted for Dream Build Play was that there wasn’t much point to the game. And that’s absolutely true. You just jump around, make your way through the levels and eventually end up back where you started. I’m working hard on changing that.
At the end of each world, you’ll rescue one of your friends who has been kidnapped by the evil Zargon and find one of the magical stars. Once you’ve collected all three stars, you’ll get access to another doorway and have to face Zargon himself.
This gave me another chance to play around with my little star particles I liked so much. Here’s a screen of what it looks like when you’ve found them all.