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	<title>Comments on: Being sales data</title>
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	<link>http://thirdpartyninjas.com/blog/2009/04/02/being-sales-data/</link>
	<description>Subcontracting ninjas since 2006</description>
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		<title>By: Jesse</title>
		<link>http://thirdpartyninjas.com/blog/2009/04/02/being-sales-data/comment-page-1/#comment-2644</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 12 Oct 2009 11:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=149#comment-2644</guid>
		<description>I&#039;m really happy with my download numbers too.  (I&#039;m up to 11242 trial versions downloaded as of yesterday.)  What&#039;s crazy is that these numbers are terrible compared to new games being released on the service.  When I put out my next game, I&#039;ll probably see that many trials in the first few weeks, as Xbox Indie Games has grown tremendously in the last few months.

Being didn&#039;t receive any special advertising, that I&#039;m aware of.  But as far as I know, Microsoft never charged anyone for any promotion.

Hehehe, I&#039;ve got so many 10% completed games that I can&#039;t remember them all.  I have a few that are still more active, though.  A Castle Crashers style beat-em-up, a new puzzle platformer, and another platformer that&#039;s more like Metroid or Castlevania.  I&#039;m focusing on the puzzle platformer right now, and hoping to have it out in the next month or so.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really happy with my download numbers too.  (I&#8217;m up to 11242 trial versions downloaded as of yesterday.)  What&#8217;s crazy is that these numbers are terrible compared to new games being released on the service.  When I put out my next game, I&#8217;ll probably see that many trials in the first few weeks, as Xbox Indie Games has grown tremendously in the last few months.</p>
<p>Being didn&#8217;t receive any special advertising, that I&#8217;m aware of.  But as far as I know, Microsoft never charged anyone for any promotion.</p>
<p>Hehehe, I&#8217;ve got so many 10% completed games that I can&#8217;t remember them all.  I have a few that are still more active, though.  A Castle Crashers style beat-em-up, a new puzzle platformer, and another platformer that&#8217;s more like Metroid or Castlevania.  I&#8217;m focusing on the puzzle platformer right now, and hoping to have it out in the next month or so.</p>
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		<title>By: Roy Triesscheijn</title>
		<link>http://thirdpartyninjas.com/blog/2009/04/02/being-sales-data/comment-page-1/#comment-2643</link>
		<dc:creator>Roy Triesscheijn</dc:creator>
		<pubDate>Mon, 12 Oct 2009 08:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=149#comment-2643</guid>
		<description>Wow, that&#039;s pretty good for a first game. Tbh I haven&#039;t tried the demo yet. I will later.


500 sales is quite nice if your main objective is not to make money but to have fun. I was wondering, did Microsoft gave your title extra advertising (and billed you for that?) or was this purely by &#039;being in the gamelist&#039; (no phun intended). I see you got allot of favourable reviews, that must&#039;ve helped.

Curious about your name game, any updates on what kind of project you are working.

(Mehh myself I got a few dozen &#039;10% completed&#039;  games laying around but never find the concept interesting or good enough to finish, but I guesse you know that feeling).

Good luck</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s pretty good for a first game. Tbh I haven&#8217;t tried the demo yet. I will later.</p>
<p>500 sales is quite nice if your main objective is not to make money but to have fun. I was wondering, did Microsoft gave your title extra advertising (and billed you for that?) or was this purely by &#8216;being in the gamelist&#8217; (no phun intended). I see you got allot of favourable reviews, that must&#8217;ve helped.</p>
<p>Curious about your name game, any updates on what kind of project you are working.</p>
<p>(Mehh myself I got a few dozen &#8216;10% completed&#8217;  games laying around but never find the concept interesting or good enough to finish, but I guesse you know that feeling).</p>
<p>Good luck</p>
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