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Bluebones’ Curse October 19, 2010

Posted by Jesse in : Bluebones' Curse , add a comment

Things have been a bit quiet around here lately. But that doesn’t mean we haven’t been working.

After we did our public playtest for Hero In Training, we realized that we were a long way from finishing. We need to overhaul several portions, and redesign a large chunk of the game. That left us a little less than motivated to work on it, so we started something new. Six hard weeks later, we are ready to reveal Bluebones’ Curse to the world. (Screenshots and a gameplay video are available at that link.)

We even put together a tongue-in-cheek press release that I’ve been sending out to journalists in the gaming press. I know our game is too small for most of them to cover, but hopefully we caused a smile or two. Here it is:

Pirate’s Cove, Tortuga Island - October 31, 1652 – In
an ironic twist of fate, Bluebones, the most
dastardly pirate to ever sail the Seven Seas, has
been cursed to roam the Earth as a skeleton.  During
a failed attempt to steal a priceless ancient ring,
Bluebones was confronted by a powerful hag, who
gave no mercy to the scallywag.

“Tis a wicked unsettlin’ ting to be sure!  I did nae
know such a ting be possible,” said the scurvy dog.
“This be worse than when ol’ Greenbeard lost his hand
to a mutinous crew and hadta use a hook instead. I
cannae even drink me grog! It goes right through me
to the floor. It ain’t right, I tell ya! How will I
e’er get to Fiddler’s Green now?”

In hushed whispers, local residents suggest Bluebones
might seek out the lost gold of Davy Jones, which
is said will grant the finder his heart’s desire.
It’s a dangerous journey, and time is running short,
as the gold only appears once every thousand years,
on Halloween night.

When asked for comment on his immediate plans, the
privateer just muttered to himself, “Stupid bag o’
bones. Damned, bloody witches.”

Bluebones’ Curse is available on the Xbox Indie Games
marketplace for 80 Microsoft Points.