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St. Louis Summer GameJam 2011 July 11, 2011

Posted by Jesse in : Game Development , 2 comments

This weekend was the 2011 St. Louis Summer GameJam. This is my second time participating in a game jam, and I’m really glad to have been able to go. While it’s still fresh in my mind, I’d like to write up a quick postmortem of my experience.

Our team (left to right): Jesse Chounard (programming, animation), Peyton Hediger (art), Randy Phillips (level design, art), Ray Phillips (programming), Leslie Neal (story, voice acting), Kelli Michelle Andrews (art), Brendon Diedrich (QA), Dave Derrington (project manager)

What went right

What went wrong

Overall, it was a very positive experience, and I look forward to future jams. (The next one scheduled is the Global Game Jam starting January 27.) For the next one, I think I would like to have a small team in place before the jam. The organizers were stressing that it was best if you work with a new team. It was fun, but I’d really like to be able to accomplish a bit more. So a small team who already know the tools, with one or two additional members picked up at the jam would work well.

Here’s some samples of what we put together.