jump to navigation

Hypership Update August 3, 2011

Posted by Jesse in : Hypership , add a comment

A little over a month ago, I posted about my efforts to port Hypership to Windows and Mac OSX. The game is very close to being finished. It’s currently lacking leaderboard and achievement support, and then it needs buckets of testing, but it’s close.

I didn’t want to add a custom leaderboard/achievements system if the game ended up being published on a platform with those features. Kris submitted the game to Steam, but they aren’t interested in publishing it. I was really hoping that having a native Mac OSX port would help our chances, because their Mac games library is still pretty weak compared to the massive Windows side. Ah, well.

Now we’re looking into our other Windows/Mac OSX publishing options. Desura looks interesting, and I’ve signed up for the IndieCity beta. If anyone has other suggestions, I’d love to hear them.

While waiting to hear back from Steam, I started on a new project. I’ve ported Hypership to iOS. It runs really smoothly on my iPad, and Apple’s Game Center is a perfect match for what we needed for leaderboards and achievements. Kris has ordered an iPod Touch for testing and is setting up an account with Apple (we’ll be publishing under his name, because it’s his game). Barring any trouble, we’ll be submitting the game to Apple for approval shortly. Yay!