Spine March 7, 2013Posted by Jesse in : Game Development , trackback
Longtime readers of the blog will know that I’m a big fan of skeletal animation. I wrote Demina because I couldn’t find an existing software package that would let me create animations and export them to a format that would let me get them easily into my games. Better software has finally arrived, and Demina is officially retired. Happy Piggy! will be the last game we ever use it for.
That’s because now Spine is available. It’s almost embarrassing for me to compare Demina and Spine, because they support every single feature I had, and quite a few I hadn’t even considered that I’m already really fond of. Even better, the guys at Esoteric Software have already started releasing code to help people load and render animations in their games.
It took me a couple of days, but I’ve got animations up and running on iOS devices, and I don’t have to keep jumping back to a Windows machine to edit them. (Because Demina only ran on Windows.) I’ve even got transitions working, have a look: