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	<title>Comments for Third Party Ninjas</title>
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	<link>http://thirdpartyninjas.com/blog</link>
	<description>Subcontracting ninjas since 2006</description>
	<lastBuildDate>Tue, 10 Apr 2012 17:53:41 +0000</lastBuildDate>
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		<title>Comment on Third Party Ninjas Developer Vlog #1 by Ben</title>
		<link>http://thirdpartyninjas.com/blog/2012/04/10/third-party-ninjas-developer-vlog-1/comment-page-1/#comment-2863</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 10 Apr 2012 17:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=766#comment-2863</guid>
		<description>That&#039;s really impressive.  Looking forward to seeing more videos.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really impressive.  Looking forward to seeing more videos.</p>
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		<title>Comment on HSOOC! nominated in Pocket Gamer Awards 2012 by Randy Phillips</title>
		<link>http://thirdpartyninjas.com/blog/2012/02/09/hsooc-nominated/comment-page-1/#comment-2850</link>
		<dc:creator>Randy Phillips</dc:creator>
		<pubDate>Wed, 22 Feb 2012 23:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=763#comment-2850</guid>
		<description>Congrats! Exciting stuff!</description>
		<content:encoded><![CDATA[<p>Congrats! Exciting stuff!</p>
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	<item>
		<title>Comment on Bluebones&#8217; Revenge by Randy Phillips</title>
		<link>http://thirdpartyninjas.com/blog/2011/11/09/bluebones-revenge/comment-page-1/#comment-2845</link>
		<dc:creator>Randy Phillips</dc:creator>
		<pubDate>Mon, 14 Nov 2011 21:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=752#comment-2845</guid>
		<description>Good luck! Again, if you need any testing done, I can do PC, Mac (^_^ Just bought a semi-new macbook pro for mac game dev), and android without any issues. (PS3 also, if you get to that) Hope you get it going the way you want it.</description>
		<content:encoded><![CDATA[<p>Good luck! Again, if you need any testing done, I can do PC, Mac (^_^ Just bought a semi-new macbook pro for mac game dev), and android without any issues. (PS3 also, if you get to that) Hope you get it going the way you want it.</p>
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		<title>Comment on Bluebones&#8217; Revenge by Jesse Chounard talks Bluebones Curse postmortem and Hero in Training &#187; Two Fedoras</title>
		<link>http://thirdpartyninjas.com/blog/2011/11/09/bluebones-revenge/comment-page-1/#comment-2844</link>
		<dc:creator>Jesse Chounard talks Bluebones Curse postmortem and Hero in Training &#187; Two Fedoras</dc:creator>
		<pubDate>Wed, 09 Nov 2011 07:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=752#comment-2844</guid>
		<description>[...] Full post available at Third Party Ninjas official webpage. [...]</description>
		<content:encoded><![CDATA[<p>[...] Full post available at Third Party Ninjas official webpage. [...]</p>
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		<title>Comment on Line Segment Intersection by Rustum Scammell</title>
		<link>http://thirdpartyninjas.com/blog/2008/10/07/line-segment-intersection/comment-page-1/#comment-2839</link>
		<dc:creator>Rustum Scammell</dc:creator>
		<pubDate>Tue, 11 Oct 2011 09:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=90#comment-2839</guid>
		<description>Jesse, this is great stuff. Combined with the separating axis theorem, it&#039;s the beginning&#039;s of a good collision detection and response system. I&#039;d like to make a small correction to the math above. The factor (x1-x3) in the final solution for Ua and Ub, should be (x3-x1). Cheers!</description>
		<content:encoded><![CDATA[<p>Jesse, this is great stuff. Combined with the separating axis theorem, it&#8217;s the beginning&#8217;s of a good collision detection and response system. I&#8217;d like to make a small correction to the math above. The factor (x1-x3) in the final solution for Ua and Ub, should be (x3-x1). Cheers!</p>
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		<title>Comment on St. Louis Summer GameJam 2011 by Tim</title>
		<link>http://thirdpartyninjas.com/blog/2011/07/11/st-louis-summer-gamejam-2011/comment-page-1/#comment-2832</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 18 Jul 2011 02:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=677#comment-2832</guid>
		<description>AWESOME premise and killer art!  Red and the Wolf both look amazing!</description>
		<content:encoded><![CDATA[<p>AWESOME premise and killer art!  Red and the Wolf both look amazing!</p>
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		<title>Comment on St. Louis Summer GameJam 2011 by Dan</title>
		<link>http://thirdpartyninjas.com/blog/2011/07/11/st-louis-summer-gamejam-2011/comment-page-1/#comment-2830</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 13 Jul 2011 15:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=677#comment-2830</guid>
		<description>PimpWolf FTW.</description>
		<content:encoded><![CDATA[<p>PimpWolf FTW.</p>
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		<title>Comment on Global Game Jam 2011 by Third Party Ninjas &#187; St. Louis Summer GameJam 2011</title>
		<link>http://thirdpartyninjas.com/blog/2011/01/31/global-game-jam-2011/comment-page-1/#comment-2829</link>
		<dc:creator>Third Party Ninjas &#187; St. Louis Summer GameJam 2011</dc:creator>
		<pubDate>Mon, 11 Jul 2011 14:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=624#comment-2829</guid>
		<description>[...] my last game jam I wasn&#8217;t expecting to be able to stay the entire duration, so I worked alone rather than [...]</description>
		<content:encoded><![CDATA[<p>[...] my last game jam I wasn&#8217;t expecting to be able to stay the entire duration, so I worked alone rather than [...]</p>
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		<title>Comment on Visual Studio Woes by moswald</title>
		<link>http://thirdpartyninjas.com/blog/2011/06/30/visual-studio-woes/comment-page-1/#comment-2825</link>
		<dc:creator>moswald</dc:creator>
		<pubDate>Fri, 01 Jul 2011 19:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=671#comment-2825</guid>
		<description>Well, in the case of extremely large libraries (like Boost), I would go against my recommendation and use the &quot;external&quot; at the project level. Our project at work uses Qt, and there&#039;s no *way* I&#039;d want to put that inside my app&#039;s external folder. In that case, we do our versioning with version numbers as subpaths.</description>
		<content:encoded><![CDATA[<p>Well, in the case of extremely large libraries (like Boost), I would go against my recommendation and use the &#8220;external&#8221; at the project level. Our project at work uses Qt, and there&#8217;s no *way* I&#8217;d want to put that inside my app&#8217;s external folder. In that case, we do our versioning with version numbers as subpaths.</p>
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		<title>Comment on Visual Studio Woes by Jesse</title>
		<link>http://thirdpartyninjas.com/blog/2011/06/30/visual-studio-woes/comment-page-1/#comment-2824</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Fri, 01 Jul 2011 03:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=671#comment-2824</guid>
		<description>It seems pretty gross to duplicate a big library like boost for every project. But having the library internal would be nice if the original site went down, or the version you are using becomes unavailable.

I think I&#039;ll switch to your method, and give it a go.</description>
		<content:encoded><![CDATA[<p>It seems pretty gross to duplicate a big library like boost for every project. But having the library internal would be nice if the original site went down, or the version you are using becomes unavailable.</p>
<p>I think I&#8217;ll switch to your method, and give it a go.</p>
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