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	<title>Comments for Third Party Ninjas</title>
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	<link>http://thirdpartyninjas.com/blog</link>
	<description>Subcontracting ninjas since 2006</description>
	<lastBuildDate>Wed, 04 Aug 2010 19:24:39 +0000</lastBuildDate>
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		<title>Comment on Sloped platform collision by KFR</title>
		<link>http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/comment-page-1/#comment-2767</link>
		<dc:creator>KFR</dc:creator>
		<pubDate>Wed, 04 Aug 2010 19:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=477#comment-2767</guid>
		<description>For the moment i don&#039;t have any web or blog but for after summer i have intention of prepare something, more than anything to help de spanish people that don&#039;t know read in english or that they do not fully understand if have to do it. Also i will do all the entries in english.</description>
		<content:encoded><![CDATA[<p>For the moment i don&#8217;t have any web or blog but for after summer i have intention of prepare something, more than anything to help de spanish people that don&#8217;t know read in english or that they do not fully understand if have to do it. Also i will do all the entries in english.</p>
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		<title>Comment on Sloped platform collision by Jesse</title>
		<link>http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/comment-page-1/#comment-2766</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Wed, 04 Aug 2010 18:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=477#comment-2766</guid>
		<description>I&#039;m glad it was helpful. :)

For my next game, I expect I&#039;ll be writing a new editor too.  With the editor I&#039;m currently using, I just use axis-aligned rectangles to represent walls and ceilings, and the path objects (slopes) are always passable from beneath.

Good luck with your game.  Do you have a website or development blog?</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad it was helpful. <img src='http://thirdpartyninjas.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For my next game, I expect I&#8217;ll be writing a new editor too.  With the editor I&#8217;m currently using, I just use axis-aligned rectangles to represent walls and ceilings, and the path objects (slopes) are always passable from beneath.</p>
<p>Good luck with your game.  Do you have a website or development blog?</p>
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		<title>Comment on Sloped platform collision by KFR</title>
		<link>http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/comment-page-1/#comment-2765</link>
		<dc:creator>KFR</dc:creator>
		<pubDate>Wed, 04 Aug 2010 18:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=477#comment-2765</guid>
		<description>Hi

First i have to say...THANKS!!!!! xD
i&#039;d been working in a code to get that my player (actually only a green cube) could walking around over nonuniform ground and yes, finally i got it but requires some operations more complex that with your example and the movement that i obtain is...not really rounded T T.

Looking your code i have thought that with it i can create, and in short time, an editor and in it select all the paths(vectors) that i want and adding one attribute more to the CollisionPath class, i will be able to differentiate between ground, walls, ceiling...</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>First i have to say&#8230;THANKS!!!!! xD<br />
i&#8217;d been working in a code to get that my player (actually only a green cube) could walking around over nonuniform ground and yes, finally i got it but requires some operations more complex that with your example and the movement that i obtain is&#8230;not really rounded T T.</p>
<p>Looking your code i have thought that with it i can create, and in short time, an editor and in it select all the paths(vectors) that i want and adding one attribute more to the CollisionPath class, i will be able to differentiate between ground, walls, ceiling&#8230;</p>
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		<title>Comment on Sloped platform collision by Attila G</title>
		<link>http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/comment-page-1/#comment-2761</link>
		<dc:creator>Attila G</dc:creator>
		<pubDate>Thu, 29 Jul 2010 07:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=477#comment-2761</guid>
		<description>Thank you!</description>
		<content:encoded><![CDATA[<p>Thank you!</p>
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		<title>Comment on Changing directions by Jesse Chounard</title>
		<link>http://thirdpartyninjas.com/blog/2010/05/21/changing-directions/comment-page-1/#comment-2760</link>
		<dc:creator>Jesse Chounard</dc:creator>
		<pubDate>Wed, 21 Jul 2010 18:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=456#comment-2760</guid>
		<description>It&#039;s far from perfect. It gets very difficult to manage when you&#039;ve got hundreds of textures in a level, and there is very little to help navigating through them.

Since the developer seems to have vanished from the face of the earth, I&#039;ve been forced to hack at the thing to fix bugs and add new features.  When I start a new project, I&#039;ll probably write my own editor or buy something that&#039;s well supported.

Good luck!</description>
		<content:encoded><![CDATA[<p>It&#8217;s far from perfect. It gets very difficult to manage when you&#8217;ve got hundreds of textures in a level, and there is very little to help navigating through them.</p>
<p>Since the developer seems to have vanished from the face of the earth, I&#8217;ve been forced to hack at the thing to fix bugs and add new features.  When I start a new project, I&#8217;ll probably write my own editor or buy something that&#8217;s well supported.</p>
<p>Good luck!</p>
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		<title>Comment on Changing directions by Lotus</title>
		<link>http://thirdpartyninjas.com/blog/2010/05/21/changing-directions/comment-page-1/#comment-2759</link>
		<dc:creator>Lotus</dc:creator>
		<pubDate>Wed, 21 Jul 2010 18:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=456#comment-2759</guid>
		<description>Awesome find with Gleed2D. I&#039;m going to have to give it a look at myself.</description>
		<content:encoded><![CDATA[<p>Awesome find with Gleed2D. I&#8217;m going to have to give it a look at myself.</p>
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		<title>Comment on It moves! by Jesse</title>
		<link>http://thirdpartyninjas.com/blog/2010/05/17/it-moves/comment-page-1/#comment-2757</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Sun, 13 Jun 2010 11:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=446#comment-2757</guid>
		<description>Sorry for the lack of docs. Its hard to prioritize that over working on my game, but I need to get to that soon.

For creating bones, you need to predefine them in an xml file.  Check out the documentation tab on the project page.  (It&#039;s pretty much the only thing I&#039;ve written about.)</description>
		<content:encoded><![CDATA[<p>Sorry for the lack of docs. Its hard to prioritize that over working on my game, but I need to get to that soon.</p>
<p>For creating bones, you need to predefine them in an xml file.  Check out the documentation tab on the project page.  (It&#8217;s pretty much the only thing I&#8217;ve written about.)</p>
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		<title>Comment on It moves! by Ross</title>
		<link>http://thirdpartyninjas.com/blog/2010/05/17/it-moves/comment-page-1/#comment-2756</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Sun, 13 Jun 2010 07:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=446#comment-2756</guid>
		<description>Hi Jesse, I saw your tool Demina and I&#039;m wondering how you add bones?  There&#039;s no readme or information that I can find that shows how to do it, nor pieces on the GUI.</description>
		<content:encoded><![CDATA[<p>Hi Jesse, I saw your tool Demina and I&#8217;m wondering how you add bones?  There&#8217;s no readme or information that I can find that shows how to do it, nor pieces on the GUI.</p>
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		<title>Comment on More concept drawings by shal</title>
		<link>http://thirdpartyninjas.com/blog/2010/05/02/more-concept-drawings/comment-page-1/#comment-2747</link>
		<dc:creator>shal</dc:creator>
		<pubDate>Mon, 17 May 2010 20:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=442#comment-2747</guid>
		<description>great art work..</description>
		<content:encoded><![CDATA[<p>great art work..</p>
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		<title>Comment on Tiled Map Editor (Part 3) by Jesse</title>
		<link>http://thirdpartyninjas.com/blog/2010/04/01/tiled-map-editor-part3/comment-page-1/#comment-2740</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Sun, 18 Apr 2010 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://thirdpartyninjas.com/blog/?p=273#comment-2740</guid>
		<description>Nice.  Looks good to me.</description>
		<content:encoded><![CDATA[<p>Nice.  Looks good to me.</p>
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