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Review: Professor Fizzwizzle June 29, 2006

Posted by Jesse in : Game Reviews , trackback

Game: Professor Fizzwizzle
Developer: Grubby Games
Version: This is a review of the full version of the game.

The brilliant Professor Fizzwizzle is having a very bad day. The once friendly robots that he created have turned against him, and he’s a long way from his laboratory, where he needs to be to repair things. He needs your help!

At it’s heart, Fizzwizzle is puzzle game. (It’s also really fun to say. Try it. Fizzwizzle, Fizzwizzle.) There are some levels in which it feels like a platformer, where you’re running as fast as you can with a Rage-Bot or two breathing down your neck, but for the most part you’ll spend your time trying to find the key to the puzzle that will let you reach the next level.

The tools you have to work with are boxes and barrels you can push around, magnets which will stick to anything metal, a freeze gun, and some other handy gadgets. In your way (in addition to the Rage-Bots) are locked gates, sand that will prevent you from pushing boxes, icy floors which can leave you stranded or send you flying, and the ever-present danger of falling to your doom.

What I liked:
This game has alot going for it. The graphics and sound are great and fit perfectly. I never once found myself pulled out of the game saying, “This just doesn’t belong here.” The puzzles are challenging, but the guys at Grubby Games did a great job with the difficulty progression. If you happen to get stuck, there’s a feature to show the solution. It can definitely come in handy.

It’s also loaded with extra little features. There are cavemen and animals frozen in blocks of ice, which don’t add to the gameplay at all, but they certainly amused my wife. When she stopped by to ask about them, I let the professor idle and he just started breakdancing! The game was registered and we were playing through the levels together immediately. When you finish the included levels, you can go to the Grubby Games website and download a bunch of user submitted levels. Or you can use the included level editor to create your own levels.

It’s pretty clear to me why this game won GameTunnel’s Casual Game of the Year award, as well as being a finalist in last years IGF competition.

What I disliked:
I know I just wrote that I liked the ability to see the solution, but it’s also something I didn’t like. I wish I could have disabled it so there was no temptation to cheat. I have absolutely no willpower. I guess that’s not really much of a complaint.

Games it reminded me of:
The game has some elements of Sokoban, though the game I immediately though of was The Adventures of Lolo on the NES. Especially when you get the freeze gun. If only Lolo could ride on barrels or accidently freeze himself in a block of ice!

If you like puzzle games, buying this game is a no brainer. But even if they aren’t usually your favorite, I really recommend at least downloading the demo and giving it a whirl. I really loved this game. (And so did my wife.)


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