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Four Elements October 4, 2007

Posted by Jesse in : Uncategorized , trackback

Another six months of silence. I’m an excellent blogger, huh?

Soon after writing that last entry (the mammoth one that I just modified to prevent it from taking up the whole front page), I got a job offer to return to a company I had worked for previously. I’d regretted leaving the job almost immediately after I did, so going back was pretty much a no brainer. So once again I work for Veil Interactive, which is a branch of the Koplar Communications tree. The reason this might be of interest to anyone reading this blog is that World Events Productions is another branch. (A sibling company, I suppose.) They’re the company responsible for Voltron, and they work upstairs from me. That’s pretty neat, in my opinion. I’m not sure what the blog policy is around here, though, so I probably won’t be writing about work very often.

So, once again my game development time got swept away while I was busy worrying about life.

And while I don’t have a ton of free time now, I do want to continue working toward someday finishing something. Anything would be nice. Lucky then, that new motivation has come along. GameDev’s 6th annual Four Elements contest.

I get to pick three of the four elements, explosions, crystals, ponies, and accountants, and create a game using them. My current thought is to build a game similar to Galaga, set underwater. After destroying (explosions) the enemy seahorses (ponies) you can collect the treasures (crystals) they leave behind to purchase upgrades. Something like Titan Attacks would be amazing, but I think I’ll target something that requires quite a bit less work. 🙂

Finally, I should mention that I wrote a few entries in to my dev-journal on GameDev, about the development I’ve done recently. I’ll probably mirror them here at some point.

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