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Animation Editor October 5, 2007

Posted by Jesse in : Uncategorized , trackback

So, I’m getting started on a 4E6 entry. My biggest gripe (and it’s minor) with XNA as it exists now is the difficulty in working with the standard .Net Framework to build tools. Apparently this will all be cleaned up with XNA Game Studio Express 2.0, but it’s somewhat annoying now.

However, while you can’t yet drop an XNA game window onto a .Net form, you can create one separately. So that’s what I’m doing.

That’s my dead simple animation editor. You draw boxes around each frame you want, and then set the frame’s origin. (In this case, I mean pivot point for rotation.) This information will be saved out into an xml layout that I’ve already built into the content pipeline. I’ll be building a simple sprite editor next, then follow that up with a level editor.

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1. Third Party Ninjas » Tools - September 9, 2008

[…] The other big tool in use is my level editor. The WinForms integration into XNA 2.0 is much nicer than before, and so I was able to combine everything into one window, unlike the stuff I wrote about in the past. I should mention here that I picked up quite a bit of how to do this from the tile engine video series Nick Gravelyn put together. […]