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Being Assets September 17, 2008

Posted by Jesse in : Being,Game Development , trackback

Time for me to write about where I got the fantastic content that I’m using to make the game.

Ari Feldman’s SpriteLib – License – GPL
This is where most of the graphics I’m using come from. When I started the project, I was hoping to use only SpriteLib graphics, but it was missing a few things that I needed. Considering that he drew these back in 1996, I think it’s awesome that they’ll be seen on the Xbox 360 in 2008.

Hermann Hillmann’s Character Pack #1 – License – Free (With restrictions.)
When my wife got involved in the level design, she wanted more tiles than were available in SpriteLib. I found these after quite a few searches. We only ended up using a couple of tiles, but there’s alot of nice stuff in there.

Danc’s Miraculously Flexible Game Prototyping Tiles – License – Free
There are alot of cool things on Danc’s site Lost Garden. Not only has he put up a bunch of excellent artwork for free, but there are several excellent essays you should read. If you’re just getting started as a game developer, I highly recommend How to bootstrap your indie art needs.

Quirky Loops Licensed from PartnersInRhyme.com
I spent a little money and got some great tracks. I probably could have used completely free music, but I played a couple of their samples in the background while I tested my game and fell in love with the tracks. Plus the set includes several other great songs I’m not using on this game, so I have more content for future projects.

Kevin MacLeod – http://incompetech.com/ – License – Free
Kevin’s got alot of great tunes that he’s just giving away. (There’s a link for optional donations.) Quite a few of his tracks are easily as good as the stuff I found on the pay sites. Since I found out about his stuff through a posting on the XNA forums, I expect we’ll see quite a few indie games using his tunes in the near future.

Sound effects
Soundsnap.com – License – Free
All of my sound effects are from one site, and it’s all free. How awesome is that?

And that’s it for the assets. I think next time I’ll post about the programming involved, including some links to the resources that helped me along the way.


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