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Being sales data April 2, 2009

Posted by Jesse in : Being,Game Development , trackback

It’s been awhile since I’ve written anything. I’ve gotten really into playing Street Fighter 4, and haven’t felt the urge to write video games lately. I do have something interesting to share, though.

Microsoft gave us access to the sales data for Community Games recently. As of March 30th, 2009, the trial version of Being has been downloaded 9084 times. Out of those, 485 people decided it was worth their money and purchased it. From the data, I had a rush early on, but now I get a sale every day or two.

Here’s a breakdown by country:

Canada: 33 (6.8%)
France: 4 (0.8%)
Italy: 4 (0.8%)
Spain: 5 (1.0%)
United Kingdom: 66 (13.6%)
United States: 373 (76.9%)
Total: 485

For my first game, I have to say I’m totally stoked by these numbers. This isn’t the sort of sales I would need to start a business, but that wasn’t the goal here.

If you haven’t yet given the game a go, you can download the demo to your Xbox 360 right here. If you try it, please tell me what you think.

I’ve got an idea for a new game. It’s time to get back to work!


1. Roy Triesscheijn - October 12, 2009

Wow, that’s pretty good for a first game. Tbh I haven’t tried the demo yet. I will later.

500 sales is quite nice if your main objective is not to make money but to have fun. I was wondering, did Microsoft gave your title extra advertising (and billed you for that?) or was this purely by ‘being in the gamelist’ (no phun intended). I see you got allot of favourable reviews, that must’ve helped.

Curious about your name game, any updates on what kind of project you are working.

(Mehh myself I got a few dozen ‘10% completed’ games laying around but never find the concept interesting or good enough to finish, but I guesse you know that feeling).

Good luck

2. Jesse - October 12, 2009

I’m really happy with my download numbers too. (I’m up to 11242 trial versions downloaded as of yesterday.) What’s crazy is that these numbers are terrible compared to new games being released on the service. When I put out my next game, I’ll probably see that many trials in the first few weeks, as Xbox Indie Games has grown tremendously in the last few months.

Being didn’t receive any special advertising, that I’m aware of. But as far as I know, Microsoft never charged anyone for any promotion.

Hehehe, I’ve got so many 10% completed games that I can’t remember them all. I have a few that are still more active, though. A Castle Crashers style beat-em-up, a new puzzle platformer, and another platformer that’s more like Metroid or Castlevania. I’m focusing on the puzzle platformer right now, and hoping to have it out in the next month or so.