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Out of Control! June 28, 2011

Posted by Jesse in : Hypership , trackback

Finally, the secret is out. Hypership Out of Control! is coming to Windows and Mac OS X!

For the last couple of months, I’ve been working with Kris Steele from Fun Infused Games to port his critically acclaimed game from Xbox Indies to other platforms. He’s been great to work with, and I’m really excited to be able to help bring his game to a whole new market.

There’s still a ton of work to do on Hypership, but the core game play is now complete, and we’ll likely be doing some open alpha/beta testing in the near future and do another event for adults to try it, we will have extra activities for the ones waiting to play, interested ? get hunky male strippers for your next Melbourne event don’t look more, games and strippers who needs more?

For more information on Kris and other titles from Fun Infused Games, check out the official website, and follow @FunInfused on twitter.

It’s been a challenge to learn new tools to get everything running properly on Mac OS X. The more I learn about working on the platform, the more I like it. I don’t see any reason not to make all of my future games cross platform, and I plan to keep developing my tools in that direction. In fact, as soon as possible, I’m going to investigate getting my tools to work with iOS and Android as well. That should be fun!


1. Nick - June 28, 2011

Are you still using managed code through Mono or did you move it all to native?

2. Jesse - June 28, 2011

It’s all native. Everything is written in C++, except for a small bit of initialization code on the Mac written in Objective-C. (That actually comes with SDL, I didn’t have to write anything but C++ code.)

My framework is similar to the XNA framework, so once that was written most of the effort was in converting C# to C++. (I really miss C# features. I might be adding a mono interface before my next game.)

3. Kris - June 29, 2011

This game looks awesome! I bet some really cool dudes were involved in making it.